![]() ![]() Your Alchemist’s Stone can now store up to five charges, instead of three. When you use your Alchemist’s Stone as the spellcasting focus, you gain this bonus no matter which type of damage the spell causes. When you cast a spell using your alchemist’s supplies as a spellcasting focus, you may add your intelligence modifier to one damage or healing roll the spell makes, provided the damage type is fire, acid, poison, or necrotic. While embodied in your homunculus this way, you cannot use your Alchemist’s Stone as a spellcasting focus, nor use it to create an arcane elixir. It must be within 120 feet of you to do so. The Alchemical Homunculus can use its action to deliver any of the effects of your Alchemist’s Stone, expending charges as normal. The damage of the Alchemical Homunculus’ Force Strike increases to 1d6 plus its Proficiency bonus, and you may choose to change the damage of its Force Strike to fire, acid, poison, or necrotic. The Alchemical Homunculus gains resistance to fire, acid, poison, and necrotic damage. The Alchemical Homunculus’ maximum HP doubles. If you do, your Homunculus becomes an Alchemical Homunculus, gaining the following benefits: If you have the Homunculus Servant infusion, you may use your Alchemist’s Stone as the gemstone required to create a homunculus. Any arcane elixirs created in this way lose their potency and disappear when you complete a long rest. Choose one of the effects listed above when drunk, the elixir grants the drinker the effect you chose. While holding the stone in your hand, you may expend one charge and fill an empty flask you can touch with an arcane elixir. ![]() You may also use your Alchemist’s Stone in two additional ways. The creature determines the nature of the transformation, which lasts for ten minutes. Alteration: The creature transforms as per the Alter Self spell. Swiftness: The creature’s walking speed increases by ten feet for one hour. Boldness: The creature may roll 1d4 and add the number rolled to any attack roll and saving throw they make for the next ten minutes. Resilience: The creature gains a +1 bonus to its Armor Class for ten minutes. Buoyancy: The creature gains a flying speed of 10 feet for ten minutes. Healing: The creature regains HP equivalent to 2d4 plus your Intelligence modifier. ![]() In addition, as an action you may expend one charge of the Alchemist’s Stone and touch a willing creature, granting it one of the following effects: You can cast a spell from your Alchemist Expanded Spell List by expending charges from the stone equivalent to the spell’s level, rather than expending a spell slot. Your Alchemist’s Stone has three charges, and regains all expended charges when you complete a long rest. Your Alchemist’s Stone can be used as a spellcasting focus for your artificer spells. You may only have one Alchemist’s Stone at a time creating a new one causes the existing one to crumble away and disappear. Creating a stone requires you to have your alchemist’s supplies on your person, and can be done at the end of a long rest. In the spirit of the recent Alternate Class Features UA document, I propose a change to how the Alchemist Artificer works that will allow both sides to do what they want without impinging on each other, without requiring a split in the subclass, and without being as heartbreaking lolsauce weak as Experimental Elixir.Īlternative Class Feature: Alchemist’s StoneĪt third level, you can create an Alchemist’s Stone – a magical catalyst that can be used to amplify certain alchemical reactions or create new ones altogether. And yet, neither potion-chucker nor Critter Keeper could ever figure out a way to get back what we’d lost without pissing the other side off. Nobody likes the current state of the Alchemist – the Doc Brown potion-chuckers were disappointed at the pitiful, worse-than-Beastmasters weakness of the Experimental Elixir feature, and fans of the Alchemical Homunculus were revolted at what had been done to our cheerful little battle buddy. I’m throwing this up here because the ideas have been accumulating ever since Eberron: Rising came out and the official Alchemist subclass was destroyed. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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